Oh hi Mach. Games still coming along despite me being pretty silent on here. I've been more than a bit lazy over the holidays. lol. I'm going back into full swing after we get into the new year.
I honestly got hooked up in the World you're building. I really Hope you manage to complete and polish it, it's a great start!
I'm not very far in the story (met the duke of kresk and did a few secondary quests involving a dwarf, a witch, and a singer) and my next session will be farming the ice cave to buy the mithril stuff and a few other things.
So far I really liked the dialogues and the exposition of the lore (like the kid in the temple explaining the gods) and progression seems to have a nice pace.
Keep it up, once you'll have polished it (fixing bugged tiles/sprites/portraits, make the npcs walking here and there, finalizing interiors in the residential houses of kresk and stuff like that) it'll be a product you can be proud of. Cheers!
Dude the fact that you're enjoying it alone made my day. If ya want something good. Give the frozen adventurers sword to the pawn shop lady in Kresk. Then head to the cemetery.
i had did that quest, except i didn't went to the cemetary after. Just did, and well done! I like the fact that Mathilda also have a line there (considering it could be Seen before having her). Would be fun if going back to the pawn shop would end in Geneva poorly trying to apologize. xD
To be honest though, I went to the cemetary once on arriving the city, and since there was nothing, i just supposed the story would bring me there at some point, if it wasn't for you telling me I could have completely missed that. Maybe you should add something in the pawn shop lady dialogue to hint the player to go to the cemetary after giving the Sword back.
On another note, after farming to buy everything i wanted before going to the outpost to show the captain letter, my characters were around lvl 18-19. Mathilda is lvl 10 when we free her from the prison, so you might want to find a way for her to be automatically adjusted to the average party level (if vxace have something for it)
(Edit a few hours later)
Also noted 2 gamebreaking bugs. If you go back to the prologue worldmap, you can't return in the main area worldmap, stuck in the fortress after the bridge where you met klari.
When you arrive on top of the temple from the feral beast's waystone, there's a small scene where you get lectured about not being on the temple roof. You forgot to bring back player control after the dialogue and therefore no key work, can't move or bring menu.
There may be. Honestly I'm still pretty new to RPG maker so there's still a lot I need to learn. And yeah getting Matilda to have distinct dialogue in that scene if you view it after getting her was me realizing a week before uploading the game that the original scene wouldn't make sense if she was in the party. I'll probably come back and fix a few things in this part but for now most of my effort is going into part 2.
Sure, I don't want to break your workflow, I just note them to you because they softlock the player, so they'll be priorities when you will debug. Just note them somewhere until then ๐
A third one. Again in the temple quarter, when lectured about Voel, after the blue haired girl comes in the scene, no more dialogue and no controls either.
Then again, i'm not blaming or mocking, on the contrary. A few years ago, I tried myslef in rpgmaker (mv) and I know how easy it is to feel lost or forget a single \n or player.control=1 or stuff like that when building events. Don't feel pressured, work at your pace. ๐ I'll beta test ๐
Honestly i'm glad to get feedback. Like I said if there's really a bug that softlocks you in a place I wanna know so I can fix it lol. I just appreciate people playing it.
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Hey Vlad. I know gamedev can be a lonely work, so I just wanted to drop by and say "Hi, I haven't forgot your game, wish you the best!" ๐
Oh hi Mach. Games still coming along despite me being pretty silent on here. I've been more than a bit lazy over the holidays. lol. I'm going back into full swing after we get into the new year.
Have nice vacations ๐
I honestly got hooked up in the World you're building. I really Hope you manage to complete and polish it, it's a great start!
I'm not very far in the story (met the duke of kresk and did a few secondary quests involving a dwarf, a witch, and a singer) and my next session will be farming the ice cave to buy the mithril stuff and a few other things.
So far I really liked the dialogues and the exposition of the lore (like the kid in the temple explaining the gods) and progression seems to have a nice pace.
Keep it up, once you'll have polished it (fixing bugged tiles/sprites/portraits, make the npcs walking here and there, finalizing interiors in the residential houses of kresk and stuff like that) it'll be a product you can be proud of. Cheers!
Dude the fact that you're enjoying it alone made my day. If ya want something good. Give the frozen adventurers sword to the pawn shop lady in Kresk. Then head to the cemetery.
i had did that quest, except i didn't went to the cemetary after. Just did, and well done! I like the fact that Mathilda also have a line there (considering it could be Seen before having her). Would be fun if going back to the pawn shop would end in Geneva poorly trying to apologize. xD
To be honest though, I went to the cemetary once on arriving the city, and since there was nothing, i just supposed the story would bring me there at some point, if it wasn't for you telling me I could have completely missed that. Maybe you should add something in the pawn shop lady dialogue to hint the player to go to the cemetary after giving the Sword back.
On another note, after farming to buy everything i wanted before going to the outpost to show the captain letter, my characters were around lvl 18-19. Mathilda is lvl 10 when we free her from the prison, so you might want to find a way for her to be automatically adjusted to the average party level (if vxace have something for it)
(Edit a few hours later)
Also noted 2 gamebreaking bugs. If you go back to the prologue worldmap, you can't return in the main area worldmap, stuck in the fortress after the bridge where you met klari.
When you arrive on top of the temple from the feral beast's waystone, there's a small scene where you get lectured about not being on the temple roof. You forgot to bring back player control after the dialogue and therefore no key work, can't move or bring menu.
There may be. Honestly I'm still pretty new to RPG maker so there's still a lot I need to learn. And yeah getting Matilda to have distinct dialogue in that scene if you view it after getting her was me realizing a week before uploading the game that the original scene wouldn't make sense if she was in the party. I'll probably come back and fix a few things in this part but for now most of my effort is going into part 2.
Sure, I don't want to break your workflow, I just note them to you because they softlock the player, so they'll be priorities when you will debug. Just note them somewhere until then ๐
A third one. Again in the temple quarter, when lectured about Voel, after the blue haired girl comes in the scene, no more dialogue and no controls either.
Then again, i'm not blaming or mocking, on the contrary. A few years ago, I tried myslef in rpgmaker (mv) and I know how easy it is to feel lost or forget a single \n or player.control=1 or stuff like that when building events. Don't feel pressured, work at your pace. ๐ I'll beta test ๐
Honestly i'm glad to get feedback. Like I said if there's really a bug that softlocks you in a place I wanna know so I can fix it lol. I just appreciate people playing it.